Researching Freemium and Premium business models and considering cultural probes for participatory research
I intend to share this with the rest of the research team and I am looking to design and print a number of A5 sized notebooks similar to that of an iPad 2 GUI, or iPhone depending on the preferred device of the target demographic. The results of this will be incorporated into a prezi -style presentation towards the end of the module.
At the moment, this blog entry exists as a Q and A list for the team's reference:
Designing a cultural probe
Q How many users will be included in the cultural probe
research excercise? 10
Q What are we trying to find out? App usage habits and how people respond to Freemium
games and apps
Q How long will the study last? We will expect users to participate for 7-10 days for the cultural probe research element
Q Do they think they are value for money? If not, how much is it worth.
If it is free, is this considered value for money?
Q Do the adverts and prompts to in-app purchase stuff affect
gameplay? Does this alter whether they think ‘free’ is actually value for
money.
Q Would they rather pay for a premium app which unlocks
everything?
Q What attracted them to the app in the first place?
Q What apps have they downloaded for free?
Q How will they record the information? Notebook printed to look like an iPad
Q How long did they keep the app for?
Q How much was the app used?
Q Was the app deleted again after download if they became
dis-satisfied?
Q If they became dis-satisfied, was it due to Boredom? Difficulty? Poor Gameplay? Poor graphics? Sound?
Q When they chose to download the item, what attracted them
to it? Was it the app badge icon? Was it the price?
Q What type of apps are downloaded? Games, utilities, fun
stuff?
Q How often are they used?
Q Where are they used? On the train, At home, Whilst out
socializing, visiting friends and family?
Q How did they find out about the app?
Q Are they more likely to download if it is recommended by
their friends?
Q Within a social context, if others in the group already
have the app (eg mates in a pub) Are they more inclined to pay to download,
compared to if they are using the app on their own?
to be continued...













