GOLDI LOCKS & THE 3 BEARS COTTAGE
This week's mini-brief was to create a short branching narrative using YouTube annotations.
I found this excercise a lot more user-friendly than Isadora which was used during the previous excercise.
Within a group, we were tasked with producing a short tale, which would provide the user with a series of options linking to different YouTube videos. There were a number of different ways in which we could utilise the 'annotations' function within YouTube.
One option was to create a single video which used viewer interaction to 'jump' between different sections of a single timeline. At specific intervals, the user would be provided with a sereies of options where they could click buttons within the video in order to select a different segment of the video sequence.
The second option would be to create a number of short videos, each with their own unique URL which would be link to via buttons within each separate video.
We decided to use the tale of Goldilocks and the 3 bears, inspired by a recent short film (Noah). We would attempt to add a modern twist to the Goldilocks story by setting the location around a windows desktop. The modern day Goldi Locks would leave home after an earlier argument with her mother, and then book herself into a room at the notorious 3 bears cottages.
I devised a flow chart and production schedule to show how the branching narrative would work. It would incldue 5 short videos, which were to be animated as keyframes using Adobe After Effects:
Next, I compiled a list of assets required and we allocated tasks to each individual team member. I was allocated the taks of creating the videos and the unique 3 bears cottage website the other group memebers were responsible for adding 'Tripadvisor' and 'facebook chat' elements.
The completed project can be linked to from here.
I have found using annotations within YouTube as a helpful tool. The process of uploading the video footage is relatively simple. I have decided to include this knowledge in my final aretefact for this module. Details of which can be found in my next blog entry...



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